Breach() is a Function of the Transistor. It is derived from Unknown's Trace, and is available immediately upon Red's sign-in to the Transistor.
Breach() is a simple offensive Function where a sharp projectile is shot from the Transistor in a straight line. Breach() has a long range, is relatively strong, and pierces through blocks and enemies to hit everything along its line of fire.
Installing Breach() as an Upgrade to most other Functions will lengthen their range and accelerate their execution in real time.
Installing Breach() in a Passive slot will grant the User more planning potential in Turn().
Details[]
Slot Type | Description | Stats | Global Use Rate |
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Active | Pierce Targets with great force across long distances. | > Base Damage: 100
> Range: 800 > Turn() Planning Cost: 42 |
60% |
Upgrade | Accelerate most Functions, raising their range and velocity. | View UPGRADES section for specific details. | 13% |
Passive | Gain more planning potential in Turn(). | > Turn() Planning: 120% | 6% |
Upgrades[]
Breach() + Bounce() | Stats | |
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Breach() will chain to multiple nearby Targets. | > Number of Jumps: 5 > Jump Range: 350 > Jump Dmg. Reduced: 50% |
Breach() + Breach() | Stats | |
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Breach() will ricochet off impenetrable surfaces. | > Ricochet When Hitting Walls |
Breach() + Crash() | Stats | |
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Breach() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Breach() + Cull() | Stats | |
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Breach() will deal more damage and send Targets flying upwards. | > Max. Damage: 125% > Upward Impact |
Breach() + Flood() | Stats | |
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Breach() will leave a damage trail in the wake of the attack. | > Trail Damage: 30 per Sec > Trail Duration: 3.0 Sec |
Breach() + Get() | Stats | |
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Breach() will pull Targets to the User and deal more damage at longer range. | > Pulls Targets to User > Stronger vs. Distant Targets |
Breach() + Help() | Stats | |
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Breach() will gain a 50% chance to prevent Cells from spawning. | > Cell Destroy Chance: 50% |
Breach() + Jaunt() | Stats | |
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Breach() will fire instantly and become usable during Turn() recovery. | > Instant Fire > Usable in Turn() Recovery |
Breach() + Load() | Stats | |
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Breach() will deal damage in an area at the point of impact but no longer penetrate. | > Max. Damage: 1105 > Blast Radius: 200 > Target Penetration Removed |
Breach() + Mask() | Stats | |
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Breach() will deal greater backstab damage to Targets. | > Backstab Damage: 125% |
Breach() + Ping() | Stats | |
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Breach() will be more efficient to plan during Turn() and faster in real time. | > Turn() Cost Reduced: 25% > Attack Speed: 120% |
Breach() + Purge() | Stats | |
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Breach() will slow Targets, dealing damage over time. | > Damage Over Time: 40 in 2.0 Sec > Target Slowed: 70% |
Breach() + Spark() | Stats | |
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Breach() will fan out multiple projectiles that do more damage up close. | > Projectiles: 3 > Damage Reduced: 50% |
Breach() + Switch() | Stats | |
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Breach() will briefly switch Targets' allegiance to that User's. | > Charm Duration: 5.0 Sec |
Breach() + Tap() | Stats | |
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Breach() will siphon some life points from the Target. | > LifeSteal: 1% |
Breach() + Void() | Stats | |
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Breach() will deal significantly more damage to Targets. | > Max. Damage: 150% |
Breach() as an Upgrade[]
Bounce() + Breach() | Stats | |
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Bounce() will fire farther and chain to Targets in a wider range. | > Range: 160% > Jump Range: 160% |
Breach() + Breach() | Stats | |
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Breach() will ricochet off impenetrable surfaces. | > Ricochet When Hitting Walls |
Crash() + Breach() | Stats | |
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Crash() will fire farther and with more velocity. | > Range: 200% > Projectile Velocity: 200% |
Cull() + Breach() | Stats | |
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Cull() will gain twice as much range. | > Range: 200% |
Flood() + Breach() | Stats | |
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Flood() will fire farther and with more velocity. | > Range: 200% > Projectile Velocity: 200% |
Get() + Breach() | Stats | |
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Get() will gain greater maximum range and penetrate through Targets. | > Target Penetration > Range: 200% |
Help() + Breach() | Stats | |
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Help() will summon a hardy Friend with longer attack range and more Turn() planning. | > Bark() Range: 300% > Turn() Planning: 130% > Friend Life: 200% |
Jaunt() + Breach() | Stats | |
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Jaunt() will damage any Targets along the User's trajectory. | > Base Damage: 60 > Target Penetration |
Load() + Breach() | Stats | |
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Load() will form Packets at long range. | > Spawn Range: 400 |
Mask() + Breach() | Stats | |
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Mask() will stay in effect for twice the duration. | > Effect Duration: 200% |
Ping() + Breach() | Stats | |
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Ping() will fire farther and with more velocity. | > Range: 200% > Projectile Velocity: 200% |
Purge() + Breach() | Stats | |
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Purge() will fire further and with more velocity. | > Range: 200% > Projectile Velocity: 200% |
Spark() + Breach() | Stats | |
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Spark() will fire farther and with more velocity. | > Range: 200% > Projectile Velocity: 200% |
Switch() + Breach() | Stats | |
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Switch() will gain greater maximum range and penetrate through Targets. | > Target Penetration > Range: 200% |
Tap() + Breach() | Stats | |
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Tap() will fire at a range rather than in an area around the User. | > Range: 350 |
Void() + Breach() | Stats | |
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Void() will apply its effects in an area much farther away. | > Range: 200% |
Function Files[]
Background[]
Error: Subject background data corrupted during integration. Reason: Unknown.
Exceptions[]
Recovered data indicates Subject had no Selections on record. There is a remote possibility (less than 5%) that this information is inaccurate due to data corruption. In the more likely event that the information is valid, Subject by definition cannot be matched with the census data, as 0% of Cloudbank willingly chose nonselection.
Disappearance[]
Timestamp on Subject's integration coincides with timestamp of previous authenticated User relinquishing access and control. Although Subject's trace data was corrupted during integration, nonetheless such data has it's uses, and consequently derived a suitable Function. Subject's trace data remains disjointed and cannot be recovered.
Trivia[]
- Breach() is the only Function whose associated Trace is listed as "Non-recoverable."
- Internally, Breach() is known as "Snipe."
- Rather than provide any information on it's subject, Unknown's Function Files are corrupted, showing a "default" Trace image rather than his actual appearance. No information regarding him is given apart from his Selection information.
- It's likely that Unknown's lack of Selections and files on public record are the reason why his File is corrupted and his Trace is unrecoverable.
- Royce Bracket uses Breach() in his showdown with Red.
- In cut dialogue intended for said fight, he mentions Breach() by name.
Functions |
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