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Breach() is a Function of the Transistor. It is derived from Unknown's Trace, and is available immediately upon Red's sign-in to the Transistor.

Breach() is a simple offensive Function where a sharp projectile is shot from the Transistor in a straight line. Breach() has a long range, is relatively strong, and pierces through blocks and enemies to hit everything along its line of fire.

Installing Breach() as an Upgrade to most other Functions will lengthen their range and accelerate their execution in real time.

Installing Breach() in a Passive slot will grant the User more planning potential in Turn().

Details[]

Slot Type Description Stats Global Use Rate
Active Pierce Targets with great force across long distances. > Base Damage: 100

> Range: 800

> Turn() Planning Cost: 42

60%
Upgrade Accelerate most Functions, raising their range and velocity. View UPGRADES section for specific details. 13%
Passive Gain more planning potential in Turn(). > Turn() Planning: 120% 6%

Upgrades[]

Power jumper Breach() + Bounce() Stats
Breach() will chain to multiple nearby Targets. > Number of Jumps: 5
> Jump Range: 350
> Jump Dmg. Reduced: 50%
Power snipe01 Breach() + Breach() Stats
Breach() will ricochet off impenetrable surfaces. > Ricochet When Hitting Walls
Power slam01 Breach() + Crash() Stats
Breach() will stun and disrupt Targets, exposing vulnerabilities. > Stun Duration: 1.6 Sec
> Target Vulnerable: 1.6 Sec
Power uppercut Breach() + Cull() Stats
Breach() will deal more damage and send Targets flying upwards. > Max. Damage: 125%
> Upward Impact
Power orb Breach() + Flood() Stats
Breach() will leave a damage trail in the wake of the attack. > Trail Damage: 30 per Sec
> Trail Duration: 3.0 Sec
Power hook Breach() + Get() Stats
Breach() will pull Targets to the User and deal more damage at longer range. > Pulls Targets to User
> Stronger vs. Distant Targets
Power summon Breach() + Help() Stats
Breach() will gain a 50% chance to prevent Cells from spawning. > Cell Destroy Chance: 50%
Power blink 01 Breach() + Jaunt() Stats
Breach() will fire instantly and become usable during Turn() recovery. > Instant Fire
> Usable in Turn() Recovery
Power bomb Breach() + Load() Stats
Breach() will deal damage in an area at the point of impact but no longer penetrate. > Max. Damage: 1105
> Blast Radius: 200
> Target Penetration Removed
Power hide Breach() + Mask() Stats
Breach() will deal greater backstab damage to Targets. > Backstab Damage: 125%
Power sidearm Breach() + Ping() Stats
Breach() will be more efficient to plan during Turn() and faster in real time. > Turn() Cost Reduced: 25%
> Attack Speed: 120%
Power tracker Breach() + Purge() Stats
Breach() will slow Targets, dealing damage over time. > Damage Over Time: 40 in 2.0 Sec
> Target Slowed: 70%
Power clusterbomb01 Breach() + Spark() Stats
Breach() will fan out multiple projectiles that do more damage up close. > Projectiles: 3
> Damage Reduced: 50%
Power charm Breach() + Switch() Stats
Breach() will briefly switch Targets' allegiance to that User's. > Charm Duration: 5.0 Sec
Power heal Breach() + Tap() Stats
Breach() will siphon some life points from the Target. > LifeSteal: 1%
Power void Breach() + Void() Stats
Breach() will deal significantly more damage to Targets. > Max. Damage: 150%

Breach() as an Upgrade[]

Power jumper Bounce() + Breach() Stats
Bounce() will fire farther and chain to Targets in a wider range. > Range: 160%
> Jump Range: 160%
Power snipe01 Breach() + Breach() Stats
Breach() will ricochet off impenetrable surfaces. > Ricochet When Hitting Walls
Power slam01 Crash() + Breach() Stats
Crash() will fire farther and with more velocity. > Range: 200%
> Projectile Velocity: 200%
Power uppercut Cull() + Breach() Stats
Cull() will gain twice as much range. > Range: 200%
Power orb Flood() + Breach() Stats
Flood() will fire farther and with more velocity. > Range: 200%
> Projectile Velocity: 200%
Power hook Get() + Breach() Stats
Get() will gain greater maximum range and penetrate through Targets. > Target Penetration
> Range: 200%
Power summon Help() + Breach() Stats
Help() will summon a hardy Friend with longer attack range and more Turn() planning. > Bark() Range: 300%
> Turn() Planning: 130%
> Friend Life: 200%
Power blink 01 Jaunt() + Breach() Stats
Jaunt() will damage any Targets along the User's trajectory. > Base Damage: 60
> Target Penetration
Power bomb Load() + Breach() Stats
Load() will form Packets at long range. > Spawn Range: 400
Power hide Mask() + Breach() Stats
Mask() will stay in effect for twice the duration. > Effect Duration: 200%
Power sidearm Ping() + Breach() Stats
Ping() will fire farther and with more velocity. > Range: 200%
> Projectile Velocity: 200%
Power tracker Purge() + Breach() Stats
Purge() will fire further and with more velocity. > Range: 200%
> Projectile Velocity: 200%
Power clusterbomb01 Spark() + Breach() Stats
Spark() will fire farther and with more velocity. > Range: 200%
> Projectile Velocity: 200%
Power charm Switch() + Breach() Stats
Switch() will gain greater maximum range and penetrate through Targets. > Target Penetration
> Range: 200%
Power heal Tap() + Breach() Stats
Tap() will fire at a range rather than in an area around the User. > Range: 350
Power void Void() + Breach() Stats
Void() will apply its effects in an area much farther away. > Range: 200%

Function Files[]

Background[]

Error: Subject background data corrupted during integration. Reason: Unknown.

Exceptions[]

Recovered data indicates Subject had no Selections on record. There is a remote possibility (less than 5%) that this information is inaccurate due to data corruption. In the more likely event that the information is valid, Subject by definition cannot be matched with the census data, as 0% of Cloudbank willingly chose nonselection.

Disappearance[]

Timestamp on Subject's integration coincides with timestamp of previous authenticated User relinquishing access and control. Although Subject's trace data was corrupted during integration, nonetheless such data has it's uses, and consequently derived a suitable Function. Subject's trace data remains disjointed and cannot be recovered.

Trivia[]

  • Breach() is the only Function whose associated Trace is listed as "Non-recoverable."
  • Internally, Breach() is known as "Snipe."
  • Rather than provide any information on it's subject, Unknown's Function Files are corrupted, showing a "default" Trace image rather than his actual appearance. No information regarding him is given apart from his Selection information.
    • It's likely that Unknown's lack of Selections and files on public record are the reason why his File is corrupted and his Trace is unrecoverable.
  • Royce Bracket uses Breach() in his showdown with Red.
    • In cut dialogue intended for said fight, he mentions Breach() by name.
Functions

Turn()
Bark() Bounce() Breach() Crash() Cull() Flood() Get() Help() Jaunt() Kill() Load() Mask() Ping() Purge() Spark() Switch() Tap() Void()

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