Cells are a type of Process. They are spawned upon the destruction of any type of Process except BadCells. While they are immobile and do not attack, if left to sit for a few seconds they will transform into either the Process they originated from or a BadCell. Red must collect them before their respawn timer fully counts down.
Appearance[]
Cells are composed of four downward-facing triangle-shaped pieces of white metal, the tips of which are black, and a translucent red eye-like orb encased within a spherical piece of white metal. The spherical component floats above the triangular components. As they hover above the ground, the four downwards facing components spin continuously.
Behavior[]
Cells are passive and immobile, serving only as a respawn point for terminated Process or Badcells. A timer beside each Cell counts down for 10 seconds before a Process respawns. Red is able to collect them from a short distance away.
Several Functions affect Cell behavior:
- Installing Get() as a passive Function in the Transistor allows Red to collect Cells from a greater distance.
- Installing Switch() as a passive Function spawns friendly versions of BadCells that fight beside Red every time a Cell is collected.
- Installing Help() as an upgrade to most Functions will give the upgraded Function a 50% of preventing Cells from spawning upon defeating a Process.
- If Help() is installed as an upgrade to Switch(), Switch() will spawn friendly BadCells upon use.
Several Limiters affect Cell behavior:
- If Resilience is installed, then Cells will have a red shield around them that has to be broken before they can be picked up.
- If Abundance is installed, then the Process will sometimes spawn twin Cells upon termination.
- If Initiative is installed, then Cells will respawn in much less time.
- If Legacy is installed, then Corrupted Cells will spawn upon a Process' termination. These Corrupted Cells deal damage on contact, but will simply be destroyed after a short time instead of respawning.
Trivia[]
- When defeated, YoungLadies will spawn a multitude of Cells, which will respawn exclusively into BadCells much more quickly compared to other Cells.
- Friendly Fetches created with the Help() function can also collect cells.
- Unknown remarks that collected Cells go "back where they belong," suggesting that the Process may originate from inside the Transistor.
- Royce Bracket can be seen holding a Cell in his Function Files.
- Cells can be seen in the backgrounds of Transistor's Steam Trading Cards.
- Cells are internally referred to as "eggs".
- Cells are one of the only forms of the Process to lack an associated Limiter, the others being Operators and The Spine.