Crash() is a Function of the Transistor. It is derived from Red's Trace, and is obtained immediately upon her sign-in to the Transistor.
Crash() is both an offensive and a status effect inducing Function. It deals minor damage, after which it leaves Process Crashed. The Crashed effect only lasts a short duration, during which Targets are more vulnerable to subsequent attacks., which will do additional damage Boss Process aren't immune to being Crashed.
Installing Crash() as an Upgrade to most other Functions adds Crashing Targets to their original effect.
Installing Crash() in a Passive slot will grant the User a small amount of damage resistance, as well as immunity to slowing and disabling effects (such as those of Clucker 2.0s and Fetch 3.0s.)
Details[]
Slot Type | Description | Stats | Global Use Rate |
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Active | Harm and disrupt nearby Targets, exposing vulnerabilities. | > Base Damage: 50
> Stun Duration: 2.1 Sec > Turn() Planning Cost: 20 |
65% |
Upgrade | Cause most Functions to stun and disrupt Targets. | View UPGRADES section for specific details. | 19% |
Passive | Gain damage resistance and immunity to all slowing effects.. | > Immunity to Slow, Disable
> User Damage Resisted: 25% |
6% |
Upgrades[]
Crash() + Bounce() | Stats | |
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Crash() will chain to multiple nearby Targets. | > Number of Jumps: 5 > Jump Range: 350 > Jump Dmg. Reduced: 20% |
Crash() + Breach() | Stats | |
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Crash() will fire farther and with more velocity. | > Range: 200% > Projectile Velocity: 200% |
Crash() + Crash() | Stats | |
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Crash() will stun and make Targets vulnerable for twice the duration. | > Stun Duration: 4.2 Sec > Target Vulnerable: 4.2 Sec |
Crash() + Cull() | Stats | |
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Crash() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
Crash() + Flood() | Stats | |
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Crash() will leave a damage trail in the wake of the attack. | > Trail Damage: 30 per Sec > Trail Duration: 3.0 Sec |
Crash() + Get() | Stats | |
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Crash() will pull Targets to the User and deal more damage at longer range. | > Pull Targets to User > Stronger vs. Distant Targets |
Crash() + Help() | Stats | |
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Crash() will gain a 50% chance to prevent Cells from spawning. | > Cell Destroy Chance: 50% |
Crash() + Jaunt() | Stats | |
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Crash() will fire instantly and be usable during Turn() recovery. | > Instant Fire > Usable in Turn() Recovery |
Crash() + Load() | Stats | |
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Crash() will be slightly stronger and deal damage in a blast radius. | > Max. Damage: 110% > Blast Radius: 250 |
Crash() + Mask() | Stats | |
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Crash() will deal greater backstab damage to Targets. | > Backstab Damage: 125% |
Crash() + Ping() | Stats | |
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Crash() will be more efficient to plan during Turn() and faster in real time. | > Turn() Cost Reduced: 25% > Attack Speed: 120% |
Crash() + Purge() | Stats | |
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Crash() will slow Targets, dealing damage over time. | > Damage Over Time: 75 in 3.0 Sec > Target Slowed: 70% |
Crash() + Spark() | Stats | |
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Crash() will fan out multiple projectiles that are more damaging at close range. | > Projectiles: 3 > Damage Reduced: 50% |
Crash() + Switch() | Stats | |
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Crash() will briefly switch Target's allegiance to the User's. | > Charm Duration: 5.0 Sec |
Crash() + Tap() | Stats | |
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Crash() will siphon some life points from the Target. | > LifeSteal: 2% |
Crash() + Void() | Stats | |
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Crash() will deal significantly more damage to Targets. | > Max. Damage: 150% |
Crash() as an Upgrade[]
Bounce() + Crash() | Stats | |
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Bounce() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Breach() + Crash() | Stats | |
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Breach() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Cull() + Crash() | Stats | |
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Cull() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Flood() + Crash() | Stats | |
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Flood() will briefly make Targets more vulnerable to other Functions. | > Target Vulnerable: 1.6 sec |
Get() + Crash() | Stats | |
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Get() will briefly make Targets more vulnerable to other Functions. | > Target Vulnerable: 1.6 Sec |
Help() + Crash() | Stats | |
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Help() will summon a hardy Friend that stuns Targets and is immune to being stunned. | > Friend Stun Immunity > Bark() Stun Duration: 1.6 Sec > Friend Life: 200% |
Jaunt() + Crash() | Stats | |
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Jaunt() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Load() + Crash() | Stats | |
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Load() will form Packets that stun Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Mask() + Crash() | Stats | |
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Mask() will stun and disrupt nearby Targets in addition to the base effect. | > Area-of-Effect Stun: 6.3 Sec > Target Vulnerable: 1.6 Sec |
Ping() + Crash() | Stats | |
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Ping() will briefly make Targets more vulnerable to other Functions. | > Target Vulnerable: 1.6 Sec |
Purge() + Crash() | Stats | |
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Purge() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 > Target Vulnerable: 1.6 Sec |
Spark() + Crash() | Stats | |
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Spark() will briefly make Targets more vulnerable to other Functions. | > Target Vulnerable: 1.5 Sec |
Switch() + Crash() | Stats | |
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Switch() will render Targets invulnerable on top of the base effect. | > Target Immobolized > Target Invulnerable |
Tap() + Crash() | Stats | |
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Tap() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Void() + Crash() | Stats | |
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Void() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Function Files[]
Background[]
Ranked in the top percentile of Cloudbank's contemporary performing artists for five years, Red demonstrated early interest in music despite studying at Traverson Hall. Traverson groomed many of the city's most ambitious civic planners, though Red spent the majority of her time developing the academy's nascent arts program, and was the first on record to select two nontraditional disciplines. Records indicate she was reluctant to explain, citing personal reasons. She remained reticent even after gaining the spotlight, and when asked about her past and influences, would often say her work spoke for itself. She did admit, however, that she never wrote her music with intent to stir controversy.
Career[]
To appreciate the impact of Red's music, consider first the current state of Cloudbank's social climate and how it evolved over the past two decades. When an altercation finally erupted in the crowd during one of her performances, it was the first such incident in four years. It escalated to the point where administrators were summoned to the scene. As one of the suspects was banned from the premises, he accused Red of being an instigator and provocateur. Red later stated it was in this moment that she fully understood the potent effect her music had on people. She decided to take certain precautions from that point, receding from the spotlight to compose new material in relative privacy. Rumors swirled. Then, once she finally re-emerged, trouble followed.
Disappearance[]
The Camerata found her one night once the crowds dispersed after one of her performances. They had reason to believe that she would be alone, rehearsing said new material. But she was not alone, and the presence of another individual disrupted aspects of the Camerata's plan for the night. Red survived the incident, becoming separated from the Camerata due to these unforeseen events on their part. Although her trace data remains intact, partial transfer did occur, including transfer of ownership status of something the Camerata believed theirs.
Trivia[]
- Internally, Crash() is known as "Slam."
- Red's SuperUser Form appears to share its color palette with Crash()'s icon.
- Royce Bracket uses Crash() in his showdown with Red.
- In cut dialogue intended for this fight, he mentions Crash() by name.
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