Cull() is a Function of the Transistor. It is derived from Olmarq's Trace, and can be unlocked via the User leveling up.
Cull() is an extremely powerful offensive Function that launches Targets upwards upon impact, known as "Displacing" them. Displaced Targets will be moved after impact, which may interfere with Functions queued in Turn(). Installing Get() as an Upgrade to Cull() will negate the Displacement effect.
Installing Cull() as an Upgrade to most other Functions adds launching the Target upward to their original effect, the latter which may be enhanced. Installing Cull() as an Upgrade to Help() will grant Friends a new Function: Sic(), a variant of Check().
Installing Cull() in a Passive slot grants the User a new Turn()-only offensive function: Check(). Check() is planned automatically if the User comes in contact with any Target while moving in Turn().
Details[]
Slot Type | Description | Stats | Global Use Rate |
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Active | Strike nearby Targets upward with tremendous force. | > Base Damage: 225
> Turn() Planning cost: 70 > Upward Impact |
9% |
Upgrade | Raise the kinetic impact or effect duration of most Functions. | View UPGRADES section for specific details. | 3% |
Passive | Harm Targets on contact while executing Turn(). | > New Active: Check()
> Base Damage: 150 > Turn() Planning Cost: 10 |
1% |
Upgrades[]
Cull() + Bounce() | Stats | |
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Cull() will chain-react to multiple nearby Targets. | > Number of Jumps: 5 > Jump Range: 350 > Jump Dmg. Reduced: 20% |
Cull() + Breach() | Stats | |
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Cull() will gain twice as much range. | > Range: 200% |
Cull() + Crash() | Stats | |
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Cull() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Cull() + Cull() | Stats | |
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Cull() will strike Targets with even more force and upward velocity. | > Max. Damage: 125% > Enhanced Upward Impact |
Cull() + Flood() | Stats | |
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Cull() will leave a damage trail in the wake of the attack. | > Trail Damage: 30 per Sec > Trail Duration: 3.0 Sec |
Cull() + Get() | Stats | |
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Cull() will hold Targets and Cells in place rather than striking them upward. | > Upward Impact Removed > Spawned Cells Remain in Place |
Cull() + Help() | Stats | |
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Cull() will gain a 50% chance to prevent Cells from spawning. | > Cell Destroy Chance: 50% |
Cull() + Jaunt() | Stats | |
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Cull() will be usable during Turn() recovery. | > Usable in Turn() Recovery |
Cull() + Load() | Stats | |
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Cull() will be slightly stronger and deal damage in a blast radius. | > Max. Damage: 110% > Blast Radius: 250 |
Cull() + Mask() | Stats | |
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Cull() will deal greater backstab damage to Targets. | > Backstab Damage: 125% |
Cull() + Ping() | Stats | |
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Cull() will be more efficient to plan during Turn() and faster in real time. | > Turn() Cost Reduced: 25% > Attack Speed: 120% |
Cull() + Purge() | Stats | |
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Cull() will slow Targets, dealing damage over time. | > Damage Over Time: 40 in 2.0 Sec > Target Slowed: 70% |
Cull() + Spark() | Stats | |
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Cull() will cause chaotic blasts in the target area. | > Chaotic Blasts: 4 > Blast Damage: 100 |
Cull() + Switch() | Stats | |
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Cull() will briefly switch Targets' allegiance to that User's. | > Charm Duration: 5.0 Sec |
Cull() + Tap() | Stats | |
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Cull() will siphon some life points from the Target. | > LifeSteal: 1% |
Cull() + Void() | Stats | |
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Cull() will deal significantly more damage to Targets. | > Max. Damage: 150% |
Cull() as an Upgrade[]
Bounce() + Cull() | Stats | |
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Bounce() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
Breach() + Cull() | Stats | |
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Breach() will deal more damage and send Targets flying upwards. | > Max. Damage: 125% > Upward Impact |
Crash() + Cull() | Stats | |
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Crash() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
Flood() + Cull() | Stats | |
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Flood() will deal greater damage and launch Targets upward. | > Max. Damage: 150% > Upward Impact |
Get() + Cull() | Stats | |
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Get() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
Help() + Cull() | Stats | |
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Help() will summon a hardy Friend that can damage Targets by touching them while executing Turn(). | > New Active: Sic() > Base Damage: 150 > Friend Life: 200% |
Jaunt() + Cull() | Stats | |
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Jaunt() will launch Targets upward in an area around the destination. | > Blast Radius: 100 > Upward Impact |
Load() + Cull() | Stats | |
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Load() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
Mask() + Cull() | Stats | |
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Mask() will knock back surrounding Targets for the effect duration. | > Effect Radius: 250 > Target Knockback |
Ping() + Cull() | Stats | |
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Ping() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
Purge() + Cull() | Stats | |
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Purge() will deal a burst of damage on impact in addition to its base effects. | > Burst Damage: 50 |
Spark() + Cull() | Stats | |
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Spark() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
Switch() + Cull() | Stats | |
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Switch() will affect Targets for twice the duration. | > Effect Duration: 200% |
Tap() + Cull() | Stats | |
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Tap() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
Void() + Cull() | Stats | |
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Void() will launch Targets upward in addition to the base effect. | > Upward Impact |
Function Files[]
Background[]
Very few are so well cut out for professional athletics as Olmarq, who famously corrected reporters anytime they addressed him using honorifics. As a rookie playing for the Highrise Hammers, Olmarq was a second-string quarterfielder, until a chance injury put the team's star out of commission, giving Olmarq his chance to shine. Any skepticism surrounding his qualifications quickly dissolved as he proceeded to lead the Hammers to a crushing 17-2 season. But the following season proved an even greater surprise.
Cursed[]
Olmarq gained a reputation for the dramatic yet reckless plays. He was very strong especially for someone of his age and stature, which not only led to significant victories but also to many injuries on the field. Rival fans started calling him the 'cursed QF', for he inflicted some sort of injury to opposing team members in almost every match. This spurred controversy as to whether Olmarq was acting with intent or without control, and both possibilities were troubling. Moreover, the league sought new safety regulations affecting the pace and spirit of the sport, for which Olmarq felt personally responsible. When after one grueling match, a reporter asked what he made of his notoriety, Olmarq admitted he was considering retirement. Soon after an administrator he met after a high-profile win offered to help him make a comfortable arrangement.
Disappearance[]
To the Camerata, Olmarq was a way of 'hedging the portfolio', in the sense that his talents and selections differed significantly from others they sought. At the same time, he was by every means unique as an individual, and his physical conditioning provided a useful data point. The Camerata reasoned that for Olmarq to go away would ultimately be for his own good. Indeed, following his reported retirement, his career was celebrated, his transgressions quickly overlooked or forgotten.
Trivia[]
- Cull() boasts the second highest base damage of all Functions, bested only by Load().
- Internally, Cull() is referred to as "Uppercut."
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