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The Access Point screen displaying all currently available Functions

Functions are powers stored within the Transistor that a User can utilize during combat. The primary function innate to the Transistor is Turn(), which allows the User to freeze all enemies on screen and queue up other Functions, and then execute that 'plan' in real-time. Current Function installations can be changed to the User's whims every time the User reaches an Access Point. Certain Limiters affect Functions.

Red is able to unlock access to Functions previously integrated by the Camerata, as well as more slots, MEM, and repeats of already acquired Functions via leveling up.

When Red signs in and becomes the Transistor's current User, Crash() and Breach() are preinstalled, which are hers and Unknown's respective functions. These two Functions were added during Unknown's integration.

Traces[]

"There's these Traces inside the Transistor. Everyday people, once upon a time, but now... well, not quite themselves. And they're... trapped. No walls in there, mind you, it's just... they're on their own. Listen close and you might hear them. Some of them, I mean. The ones you know." -- Royce

New Functions are derived from coming in contact with the Trace of a Cloudbank citizen. A Trace, named after digital traces, is the soul or essence of an individual. The Transistor describes each Function's Trace Status as one of four categories: integrated, recorded, intact, or non-recoverable.

  • Integration of a Trace involves using the Transistor as a sword. Whoever is killed this way has their Trace transported to Trace Banks within the Transistor, creating a new Function. Traces can also be integrated from individuals as they're being processed, as is the case with Lillian Platt, Preston Moyle and Q. Precht.
    • Unknown's Trace Status is listed as non-recoverable despite his integration, presumably due to the fact he had no files on record.
  • How one goes about recording someone's Trace is unclear. Asher Kendrell, Grant Kendrell and Royce Bracket's Traces have all been recorded by the Transistor without them being integrated. Presumably, it entails previously having User access to the Transistor.
  • Red, as the Transistor's current User, has her Trace status listed as intact.

The only Function that is not explicitly stated to be derived from a Trace is Turn(), a Function that allows the Transistor to pause time and queue up movements and attacks, allowing the user to plan attacks against the Process. Turn() is a function innate to the Transistor, as demonstrated when Royce is able to commence his own Turn() when using his own Transistor.

Slots[]

Functions can be applied to the Transistor in one of three types of slots: Active, Upgrade, or Passive.

  • Installing a Function to an Active slot allows the User to use the Function's primary defined power. The User can gain access to up to four Active slots. The Transistor allows the User to install duplicate Functions in more than one Active slot.
  • Installing a Function to an Upgrade slot makes the secondary Function modify the Active Function that it's applied to. The User can gain access to up to eight Upgrade slots, two per Active slot. The Transistor does not allow the User to install duplicate Functions as Upgrades to the same Active slot.
  • Installing a Function to a Passive slot applies an effect to the User which is either always in-effect, or triggers automatically based on described circumstances. The User can gain access to up to four Passive slots. The Transistor does not allow the User to install duplicate Functions in Passive slots.

At the start of the game, the User has access to three Active slots, each with one Upgrade slot, and no Passive slots.

Function Files[]

Function Files contain information on the Traces left by people integrated into the Transistor. Each File provides background information on who each Function belonged to and what their life was like prior to their integration at the hands of the Camerata.

Installing a Function and using it in battle will decrypt a section of its related Function File, which can be subsequently viewed at any Access Point. To complete a Function File, the respective Function must be used in each type of slot at least once.

List of Functions[]

There are sixteen equippable and four unequippable Functions.

The following Functions can be unlocked and equipped by the User:

The following Functions are unique and unequippable, only accessible in specific circumstances:

  • Check(), available only when Cull() is in a Passive Slot.
  • Bark(), available only to Friendly Fetches spawned via Help().
  • Kill(), available only when the User is granted SuperUser access via Help().
  • Sic(), available only to Friendly Fetches when Cull() is placed as an upgrade to Help().

Related Achievements[]

Icon Name How to Obtain
Search().png Search() Inspect 5 completed Function Files.
Find().png Find() Inspect 10 completed Function Files.
Reveal().png Reveal() Inspect all completed Function Files.
Memory().png Memory() Unlock 32 MEM.
User().png User() Unlock every Upgrade Slot and Passive Slot.
Function().png Function() Unlock every Transistor Function.
Stack().png Stack() Create a Function combination requiring 12 MEM.
Self().png Self() Upgrade a Function with a copy of itself.

Trivia[]

  • It is implied that the Functions are not primarily intended to be used in combat, as there is no mention of the Camerata using the Transistor as such prior to Royce's showdown with Red.
  • As evidenced by Royce's Function File being written in a noticeably vain way, one can presume that all Function Files were written by him, similar to his Limiter notes.


Functions

Turn()
Bark() Bounce() Breach() Crash() Cull() Flood() Get() Help() Jaunt() Kill() Load() Mask() Ping() Purge() Spark() Switch() Tap() Void()

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