Transistor Wiki
Transistor Wiki
Advertisement


Load() is a Function of the Transistor. It is derived from Wave Tennegan's Trace, and is unlocked via the User leveling up.

Load() is an extremely powerful offensive Function that forms Packets. When attacked sufficiently, Packets burst and deal immense damage in a medium-size radius. Packets have 10 HP, and will launch in the direction they were attacked in.

Installing Load() as an Upgrade to most other Functions increases their area-of-effect.

Installing Load() in a Passive slot will make Packets form automatically at random locations at a regular interval. Packets generated this way will only spawn during combat, and only outside of Turn().

Details[]

Slot Type Description Stats Global Use Rate
Active Form a volatile Packet. Strike Packet to produce a large blast. > Packet Damage: 250

> Packet Blast Radius: 300

> Turn() Planning Cost: 50

8%
Upgrade Increase the area-of-effect of most Functions. View UPGRADES section for specific details. 26%
Passive Generate volatile Packets instantly at a regular interval. > Packets Spawn Automatically

> Spawn Cooldown: 10 Sec

3%


Upgrades[]

Power jumper Load() + Bounce() Stats
Load() will form Packets that explode into ricocheting bolts. > Bounce() Bolts: 10
Power snipe01 Load() + Breach() Stats
Load() will form Packets at long range. > Spawn Range: 400
Power slam01 Load() + Crash() Stats
Load() will form Packets that stun Targets, exposing vulnerabilities. > Stun Duration: 1.6 Sec
> Target Vulnerable: 1.6 Sec
Power uppercut Load() + Cull() Stats
Load() will deal more damage and send Targets flying upward. > Max. Damage: 125%
> Upward Impact
Power orb Load() + Flood() Stats
Load() will form self-immolating Packets engulfed in damage fields. > Packet Damage Field: 50 per Sec
> Field Radius: 150
Power hook Load() + Get() Stats
Load() will form Packets that draw in nearby Targets. > Gravity Well on Packets
> Pull Radius: 500
Power summon Load() + Help() Stats
Load() will gain a 50% chance to prevent Cells from spawning. > Cell Destroy Chance: 50%
Power blink 01 Load() + Jaunt() Stats
Load() will detonate automatically and be usable during Turn() recovery. > Automatic Detonation
> Usable In Turn() Recovery
Power bomb Load() + Load() Stats
Load() will form Packets that explode in larger, more damaging blasts. > Packet Damage: 125%
Blast Radius: 200%
Power hide Load() + Mask() Stats
Load() will form Target-banishing Packets and briefly conceal the User. > User Stealth: 0.75 Sec
> Target Cannot Attack: 2.3 Sec
> Target Protected: 2.3 Sec
Power sidearm Load() + Ping() Stats
Load() will be more efficient to plan during Turn() and faster in real time. > Turn() Cost Reduced: 25%
> Attack Speed: 120%
Power tracker Load() + Purge() Stats
Load() will form Packets that apply damage over time. > Damage Over Time on Packets
> Damage Over Time: 100 in 3.5 Sec
Power clusterbomb01 Load() + Spark() Stats
Load() will form several multiple smaller Packets at a time. > Packets Spawned: 3
> Damage Reduced: 50%
Power charm Load() + Switch() Stats
Load() will form Packets that briefly switch Targets' allegiance to the User's. > Charm Duration: 5.0 Sec
Power heal Load() + Tap() Stats
Load() will form Packets that restore some life points when detonated. > Self Heal: 20%
Power void Load() + Void() Stats
Load() will form Packets that are even more destructive. > Packet Damage: 50%

Load() as an Upgrade[]

Power jumper Bounce() + Load() Stats
Bounce() will be slightly stronger and deal damage in a blast radius. > Max. Damage: 110%
> Blast Radius: 250
Power snipe01 Breach() + Load() Stats
Breach() will deal damage in an area at the point of impact but no longer penetrate. > Max. Damage: 1105
> Blast Radius: 200
> Target Penetration Removed
Power slam01 Crash() + Load() Stats
Crash() will be slightly stronger and deal damage in a blast radius. > Max. Damage: 110%
> Blast Radius: 250
Power uppercut Cull() + Load() Stats
Cull() will be slightly stronger and deal damage in a blast radius. > Max. Damage: 110%
> Blast Radius: 250
Power orb Flood() + Load() Stats
Flood() will deal more damage in a wider area of affect. > Max. Damage: 110%
> Blast Radius: 195
Power hook Get() + Load() Stats
Get() will be slightly stronger and deal damage in a blast radius. > Max. Damage: 110%
> Blast Radius: 250
Power summon Help() + Load() Stats
Help() will summon a hardy Friend whose Bark() has a blast radius. > Bark() Damage: 125%
> Bark() Blast Radius: 250
> Friend Life: 200%
Power blink 01 Jaunt() + Load() Stats
Jaunt() will deal damage in an area around the destination. > Destination Damage: 50
> Blast Radius: 100
Power hide Mask() + Load() Stats
Mask() will create a damaging blast around the User when activated. > Base Damage: 250
> Blast Radius: 300
Power sidearm Ping() + Load() Stats
Ping() will deal damage in an area of effect on impact. > Blast Radius: 250
Power tracker Purge() + Load() Stats
Purge() will afflict Targets in a blast radius at the point of impact. > Blast radius: 250
Power clusterbomb01 Spark() + Load() Stats
Spark() will deal more damage in an even larger blast radius. > Max. Damage: 110%
> Blast Radius: 40%
Power charm Switch() + Load() Stats
Switch() will effect multiple Targets in a radius at the point of impact. > Blast Radius: 200
Power heal Tap() + Load() Stats
Tap() will deal more damage in an even wider blast radius. > Max. Damage: 110%
> Blast Radius: 125%
Power void Void() + Load() Stats
Void() will affect an even wider area. > Blast Radius: 180%

Function Files[]

Background[]

Mr. Wave Tennegan traded the quiet life of a sanctuary vicar to become one of Cloudbank's biggest alternative broadcast personalities for his distinct blend of good-natured mannerisms and incisive social commentary. Straddling the generational boundary between the old guard and the new, Mr. Tennegan offered a canny perspective on the many factors influencing the city's evolution. But during one of his many meet-and-greet events with his listeners, he met a group of individuals who would forever change the course of his life.

Arrangements[]

That evening, after his event drew to a close, Mr. Tennegan met members of the group calling themselves the Camerata. They invited Mr. Tennegan to come see what was really going on in his city, as long as Mr. Tennegan promised not to disclose any facts concerning the existence of the group. Mr. Tennegan outwardly accepted, for his curiosity could not be quenched. But he inwardly refused, for his commitment to his listeners precluded the keeping of any such secrets. First, he would meet the Camerata on their terms.

Disappearance[]

As far as anyone knew, Mr. Tennegan took some personal time as one day his broadcasts simply stopped. He had never missed a day of broadcasting in his life, and so his listeners, while disappointed, were very understanding and both happy and concerned for him. A significant majority believed Mr. Tennegan finally took a break as he often promised he would one day. Since then, Mr. Tennegan's young producer inherited his show, though listenership steadily declined to bottom out at just 22% of Mr. Tennegan's average.

Trivia[]

  • Leftover strings in the game's scripts suggest Load() was originally Q. Precht's Trace's Function.
  • Load() boasts the highest base damage of all Functions.
  • Internally, Load() is referred to as ""Bomb."
  • It's possible for Packets generated via Load()'s Passive effect to spawn outside of the Turn() area.
  • Royce Bracket uses Load() in his showdown with Red.
Functions

Turn()
Bark() Bounce() Breach() Crash() Cull() Flood() Get() Help() Jaunt() Kill() Load() Mask() Ping() Purge() Spark() Switch() Tap() Void()

Advertisement