Load() is a Function of the Transistor. It is derived from Wave Tennegan's Trace, and is unlocked via the User leveling up.
Load() is an extremely powerful offensive Function that forms Packets. When attacked sufficiently, Packets burst and deal immense damage in a medium-size radius. Packets have 10 HP, and will launch in the direction they were attacked in.
Installing Load() as an Upgrade to most other Functions increases their area-of-effect.
Installing Load() in a Passive slot will make Packets form automatically at random locations at a regular interval. Packets generated this way will only spawn during combat, and only outside of Turn().
Details[]
Slot Type | Description | Stats | Global Use Rate |
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Active | Form a volatile Packet. Strike Packet to produce a large blast. | > Packet Damage: 250
> Packet Blast Radius: 300 > Turn() Planning Cost: 50 |
8% |
Upgrade | Increase the area-of-effect of most Functions. | View UPGRADES section for specific details. | 26% |
Passive | Generate volatile Packets instantly at a regular interval. | > Packets Spawn Automatically
> Spawn Cooldown: 10 Sec |
3% |
Upgrades[]
Load() + Bounce() | Stats | |
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Load() will form Packets that explode into ricocheting bolts. | > Bounce() Bolts: 10 |
Load() + Breach() | Stats | |
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Load() will form Packets at long range. | > Spawn Range: 400 |
Load() + Crash() | Stats | |
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Load() will form Packets that stun Targets, exposing vulnerabilities. | > Stun Duration: 1.6 Sec > Target Vulnerable: 1.6 Sec |
Load() + Cull() | Stats | |
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Load() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
Load() + Flood() | Stats | |
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Load() will form self-immolating Packets engulfed in damage fields. | > Packet Damage Field: 50 per Sec > Field Radius: 150 |
Load() + Get() | Stats | |
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Load() will form Packets that draw in nearby Targets. | > Gravity Well on Packets > Pull Radius: 500 |
Load() + Help() | Stats | |
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Load() will gain a 50% chance to prevent Cells from spawning. | > Cell Destroy Chance: 50% |
Load() + Jaunt() | Stats | |
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Load() will detonate automatically and be usable during Turn() recovery. | > Automatic Detonation > Usable In Turn() Recovery |
Load() + Load() | Stats | |
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Load() will form Packets that explode in larger, more damaging blasts. | > Packet Damage: 125% Blast Radius: 200% |
Load() + Mask() | Stats | |
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Load() will form Target-banishing Packets and briefly conceal the User. | > User Stealth: 0.75 Sec > Target Cannot Attack: 2.3 Sec > Target Protected: 2.3 Sec |
Load() + Ping() | Stats | |
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Load() will be more efficient to plan during Turn() and faster in real time. | > Turn() Cost Reduced: 25% > Attack Speed: 120% |
Load() + Purge() | Stats | |
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Load() will form Packets that apply damage over time. | > Damage Over Time on Packets > Damage Over Time: 100 in 3.5 Sec |
Load() + Spark() | Stats | |
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Load() will form several multiple smaller Packets at a time. | > Packets Spawned: 3 > Damage Reduced: 50% |
Load() + Switch() | Stats | |
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Load() will form Packets that briefly switch Targets' allegiance to the User's. | > Charm Duration: 5.0 Sec |
Load() + Tap() | Stats | |
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Load() will form Packets that restore some life points when detonated. | > Self Heal: 20% |
Load() + Void() | Stats | |
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Load() will form Packets that are even more destructive. | > Packet Damage: 50% |
Load() as an Upgrade[]
Bounce() + Load() | Stats | |
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Bounce() will be slightly stronger and deal damage in a blast radius. | > Max. Damage: 110% > Blast Radius: 250 |
Breach() + Load() | Stats | |
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Breach() will deal damage in an area at the point of impact but no longer penetrate. | > Max. Damage: 1105 > Blast Radius: 200 > Target Penetration Removed |
Crash() + Load() | Stats | |
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Crash() will be slightly stronger and deal damage in a blast radius. | > Max. Damage: 110% > Blast Radius: 250 |
Cull() + Load() | Stats | |
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Cull() will be slightly stronger and deal damage in a blast radius. | > Max. Damage: 110% > Blast Radius: 250 |
Flood() + Load() | Stats | |
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Flood() will deal more damage in a wider area of affect. | > Max. Damage: 110% > Blast Radius: 195 |
Get() + Load() | Stats | |
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Get() will be slightly stronger and deal damage in a blast radius. | > Max. Damage: 110% > Blast Radius: 250 |
Help() + Load() | Stats | |
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Help() will summon a hardy Friend whose Bark() has a blast radius. | > Bark() Damage: 125% > Bark() Blast Radius: 250 > Friend Life: 200% |
Jaunt() + Load() | Stats | |
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Jaunt() will deal damage in an area around the destination. | > Destination Damage: 50 > Blast Radius: 100 |
Mask() + Load() | Stats | |
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Mask() will create a damaging blast around the User when activated. | > Base Damage: 250 > Blast Radius: 300 |
Ping() + Load() | Stats | |
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Ping() will deal damage in an area of effect on impact. | > Blast Radius: 250 |
Purge() + Load() | Stats | |
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Purge() will afflict Targets in a blast radius at the point of impact. | > Blast radius: 250 |
Spark() + Load() | Stats | |
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Spark() will deal more damage in an even larger blast radius. | > Max. Damage: 110% > Blast Radius: 40% |
Switch() + Load() | Stats | |
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Switch() will effect multiple Targets in a radius at the point of impact. | > Blast Radius: 200 |
Tap() + Load() | Stats | |
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Tap() will deal more damage in an even wider blast radius. | > Max. Damage: 110% > Blast Radius: 125% |
Void() + Load() | Stats | |
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Void() will affect an even wider area. | > Blast Radius: 180% |
Function Files[]
Background[]
Mr. Wave Tennegan traded the quiet life of a sanctuary vicar to become one of Cloudbank's biggest alternative broadcast personalities for his distinct blend of good-natured mannerisms and incisive social commentary. Straddling the generational boundary between the old guard and the new, Mr. Tennegan offered a canny perspective on the many factors influencing the city's evolution. But during one of his many meet-and-greet events with his listeners, he met a group of individuals who would forever change the course of his life.
Arrangements[]
That evening, after his event drew to a close, Mr. Tennegan met members of the group calling themselves the Camerata. They invited Mr. Tennegan to come see what was really going on in his city, as long as Mr. Tennegan promised not to disclose any facts concerning the existence of the group. Mr. Tennegan outwardly accepted, for his curiosity could not be quenched. But he inwardly refused, for his commitment to his listeners precluded the keeping of any such secrets. First, he would meet the Camerata on their terms.
Disappearance[]
As far as anyone knew, Mr. Tennegan took some personal time as one day his broadcasts simply stopped. He had never missed a day of broadcasting in his life, and so his listeners, while disappointed, were very understanding and both happy and concerned for him. A significant majority believed Mr. Tennegan finally took a break as he often promised he would one day. Since then, Mr. Tennegan's young producer inherited his show, though listenership steadily declined to bottom out at just 22% of Mr. Tennegan's average.
Trivia[]
- Leftover strings in the game's scripts suggest Load() was originally Q. Precht's Trace's Function.
- Load() boasts the highest base damage of all Functions.
- Internally, Load() is referred to as ""Bomb."
- It's possible for Packets generated via Load()'s Passive effect to spawn outside of the Turn() area.
- Royce Bracket uses Load() in his showdown with Red.
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