Purge() is a Function of the Transistor. It is derived from Maximilias Darzi's Trace, and is unlocked via the User leveling up.
Purge() is both an offensive and a status effect inducing Function. It spawns a Target-tracking parasite which slow Targets and deal damage over time rather than upon impact, with an effect known as Purging. The Purging effect cannot stack - an enemy cannot be hit by Purge() more than one time in succession. Although Purge() is capable of doing slightly more damage than other offensive Functions, the parasite's Purging effect can be canceled or interrupted by other effects (such as the protection of a Cheerleader), so its potency is limited.
Installing Purge() as an Upgrade to most other Functions grants them the Purging effect upon use.
Installing Purge() in a Passive slot will make the User retaliate automatically when struck, though this retaliation attack is rather weak.
Details[]
Slot Type | Description | Stats | Global Use Rate |
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Active | Spawn a seeking parasite that dismantles a Target from within. | > Base Damage: 120 in 3.0 Sec
> Target Slowed: 70% > Turn() Planning Cost: 20 |
3% |
Upgrade | Apply a corruption effect to most Functions. | View UPGRADES section for specific details. | 13% |
Passive | Retaliate automatically when struck. | > Automatic Retaliation
> Damage: 10 > Range: 650 |
1% |
Turn() Information[]
Purge()'s Turn() information is as follows:
- Purge() slows Targets and deals damage over time
- Using Purge() against an already-afflicted Target resets its damage timer
- Purge() creates a parasite that seeks out nearby Targets
- Purge() can upgrade other Functions with its degenerative effect
- Purge() is effective at eliminating weakened Targets
- Use Purge() in a Passive Slot to retaliate automatically when struck
- Purge() parasites can pass through obstacles
- The Effects of Purge() Do Not Stack
Upgrades[]
Purge() + Bounce() | Stats | |
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Purge() will pass through Targets, potentially affecting more than one. | > Target Penetration |
Purge() + Breach() | Stats | |
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Purge() will fire further and with more velocity. | > Range: 200% > Projectile Velocity: 200% |
Purge() + Crash() | Stats | |
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Purge() will stun and disrupt Targets, exposing vulnerabilities. | > Stun Duration: 1.6 > Target Vulnerable: 1.6 Sec |
Purge() + Cull() | Stats | |
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Purge() will deal a burst of damage on impact in addition to its base effects. | > Burst Damage: 50 |
Purge() + Flood() | Stats | |
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Purge() will leave a damage trail in the wake of the attack. | > Trail Damage: 30 per Sec > Trail Duration: 3.0 Sec |
Purge() + Get() | Stats | |
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Purge() will pull its Target to the User in addition to the base effects. | > Pulls Target to the User. |
Purge() + Help() | Stats | |
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Purge() will gain a 50% chance to prevent Cells from spawning. | > Cell Destroy Chance: 50% |
Purge() + Jaunt() | Stats | |
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Purge() will be usable during Turn() recovery. | > Usable in Turn() Recovery |
Purge() + Load() | Stats | |
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Purge() will afflict Targets in a blast radius at the point of impact. | > Blast radius: 250 |
Purge() + Mask() | Stats | |
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Purge() will temporarily banish Targets while applying damage over time. | > Target Cannot Attack: 3.3 Sec > Target Protected: 3.3 Sec |
Purge() + Ping() | Stats | |
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Purge() will be more efficient to plan during Turn() and faster in real time. | > Turn() Cost Reduced: 25% > Attack Speed: 120% |
Purge() + Purge() | Stats | |
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Purge() will respawn a Purge() parasite to seek another target if the host is eliminated. | > Spreads if Target Terminated |
Purge() + Spark() | Stats | |
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Purge() will launch two smaller parasites toward multiple Targets. | > Purger() Parasites: 2 > Purge() Damage: 60 in 1.5 Sec > Target Slowed: 70% |
Purge() + Switch() | Stats | |
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Purge() will temporarily switch Targets' allegiance but no longer apply damage. | > Charm Duration: 3.0 Sec > Base Damage Set to 0 |
Purge() + Tap() | Stats | |
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Purge() will restore the User's life points over time in addition to its base effects. | > LifeSteal: 2% per Sec |
Purge() + Void() | Stats | |
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Purge() will deal more damage to Targets over time. | > Damage Over Time: 150% |
Purge() as an Upgrade[]
Bounce() + Purge() | Stats | |
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Bounce() will slow Targets, dealing damage over time. | > Damage Over Time: 40 in 2.0 Sec > Target Slowed: 70% |
Breach() + Purge() | Stats | |
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Breach() will slow Targets, dealing damage over time. | > Damage Over Time: 40 in 2.0 Sec > Target Slowed: 70% |
Crash() + Purge() | Stats | |
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Crash() will slow Targets, dealing damage over time. | > Damage Over Time: 75 in 3.0 Sec > Target Slowed: 70% |
Cull() + Purge() | Stats | |
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Cull() will slow Targets, dealing damage over time. | > Damage Over Time: 40 in 2.0 Sec > Target Slowed: 70% |
Flood() + Purge() | Stats | |
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Flood() will apply damage over time in addition to the base effect. | > Damage Over Time: 40 in 2.0 Sec |
Get() + Purge() | Stats | |
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Get() will slow Targets, dealing damage over time. | > Damage Over Time: 40 in 2.0 Sec > Target Slowed: 70% |
Help() + Purge() | Stats | |
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Help() will summon a hardy Friend whose Bark() applies damage over time. | > Bark() Damage Over Time > Friend Life: 200% |
Jaunt() + Purge() | Stats | |
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Jaunt() will spawn a Purge() parasite at the User's origin. | > Purge() Parasite: 1 > Purge() Damage: 120 in 3.0 Sec > Target Slowed: 70% |
Load() + Purge() | Stats | |
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Load() will form Packets that apply damage over time. | > Damage Over Time on Packets > Damage Over Time: 100 in 3.5 Sec |
Mask() + Purge() | Stats | |
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Mask() will spawn several Purge() parasites in addition to the base effect. | > Purge() Parasites: 3 > Purge() Damage: 120 in 3.0 Sec > Target Slowed: 70% |
Ping() + Purge() | Stats | |
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Ping() will slow Targets, dealing damage over time. | > Damage Over Time: 40 in 2.0 Sec > Target Slowed: 70% |
Spark() + Purge() | Stats | |
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Spark() will launch two smaller parasites toward multiple Targets. | > Purger() Parasites: 2 > Purge() Damage: 60 in 1.5 Sec > Target Slowed: 70% |
Switch() + Purge() | Stats | |
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Switch() will apply damage over time in addition to the base effect. | > Damage Over Time: 40 in 2.0 Sec |
Tap() + Purge() | Stats | |
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Tap() will slow Targets, dealing damage over time. | > Damage Over Time: 40 in 2.0 Sec > Target Slowed: 70% |
Void() + Purge() | Stats | |
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Void() will slow Targets, dealing damage over time, in addition to the base effect. | > Damage Over Time: 70 in 3.0 Sec > Target Slowed: 70% |
Function Files[]
Background[]
Not everyone wears the Darzi brand. However, two years ago, more than 56% of individuals between age of 16 and 42 showed interest in or complimented someone wearing Mr. Maximilias Darzi's clothing. The self-styled Cloudbank Clothier became a fashion icon in his early 20s when he introduced to the world a garment line that boldly eschewed formal tradition. Not only that, so prolific was his work that seemingly everyone in Cloudbank (in reality it was only 8% of the population at the time) found garments that spoke to them as individuals. In spite of this, all was not well in Mr. Darzi's life.
Dependencies[]
In private Mr. Darzi suffered from certain dependencies he believed were the source of his talent, or rather the source of his inspiration. Unfortunately, he was correct in this assessment. When he decided to come forward and wean himself from these dependencies, after an initial public outpouring of support, his career started to falter. His ideas came less quickly or he could not act on them as quickly. And so, against the wishes of his closest confidant and partner, he resumed his old habits. It was then that Mr. Darzi met certain individuals professing knowledge of his condition, who invited him to participate in an experiment that could cure him without compromise. Believing he had little to lose, Mr. Darzi decided it was worth at shot.
Disappearance[]
It may seem mundane for the Camerata to take interest in a man like Mr. Darzi. Yet from the Camerata's perspective, he was perfect. Here was someone with the capacity to sway thousands in a subtle way, and whose career appeared to be waning. The public would readily accept that such a man, publicly disgraced, would decide to head to the Country away from the bustle of city life. And indeed, the public took this news at face value -- all but Mr. Darzi's confidant, whom the Camerata dealt with separately.
Trivia[]
- Internally, Purge() is referred to as "Tracker."
- Internally, the Purged effect is referred to as "CurseDamageOverTime."
- Royce Bracket uses Purge() in his showdown with Red.
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