Spark() is a Function of the Transistor. It is obtained by absorbing the Trace of Lillian Platt in the Goldwalk Promenade.
Spark() is a mid-ranged offensive Function. It shoots a projectile at the point of impact that then explodes into several smaller projectiles. While relatively weak in damage, its quick execution time and decent range make it a very versatile Function.
Installing Spark() as an Upgrade to most other Functions will make them split into smaller, weaker versions of themselves upon use.
Installing Spark() in a Passive slot will spawn a User Copy after taking damage, which the Process will prioritize targeting over the User. Spark()'s Copies are similar to those of the YoungLadies', in that they appear to be gray translucent clones of the User. They have 20 HP and cannot move or attack.
Details[]
Slot Type | Description | Stats | Global Use Rate |
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Active | Launch fast unstable shells that split into explosive particles. | >Base Damage: 60
>Blast Radius: 325 >Turn() Planning Cost: 20 |
42% |
Upgrade | Split and subdivide most Functions for greater results. | View UPGRADES section for specific details. | 22% |
Passive | Spawn a Copy when attacked, diverting nearby Targets. | > Spawn Copy When Attacked
> Copy Life: 20 Cooldown: 1.5 Sec |
3% |
Turn() Information[]
Spark()'s Turn() information is as follows:
- Spark() deals damage at its point of impact, and more in the surrounding area
- Spark() is effective against bunched-up Targets
- Spark() has a high rate of fire, making it effective outside of Turn()
- Spark() may be used on other Functions to divide or multiply their effects
- Spark() is effective against larger Targets
- Use Spark() in a Passive Slot to spawn copies when struck
- Spark() does not deal bonus damage from backstabbing
Upgrades[]
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Spark() + Bounce() | Stats |
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Spark() will ricochet from its point of impact, causing a secondary impact. | > Number of Jumps: 1 > Jump Range: 350 |
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Spark() + Breach() | Stats |
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Spark() will fire farther and with more velocity. | > Range: 200% > Projectile Velocity: 200% |
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Spark() + Crash() | Stats |
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Spark() will briefly make Targets more vulnerable to other Functions. | > Target Vulnerable: 1.5 Sec |
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Spark() + Cull() | Stats |
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Spark() will deal more damage and send Targets flying upward. | > Max. Damage: 125% > Upward Impact |
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Spark() + Flood() | Stats |
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Spark() will fan out into several Flood() projectiles at its point of impact. | > Flood() Projectiles: 5 > Base Damage: 25 per Sec > Range: 100 |
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Spark() + Get() | Stats |
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Spark() will deal more damage to distant Targets at the point of impact. | > Max. Range Damage: 200% |
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Spark() + Help() | Stats |
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Spark() will gain a 50% chance to prevent Cells from spawning. | > Cell Destroy Chance: 50% |
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Spark() + Jaunt() | Stats |
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Spark() will be usable during Turn() recovery. | > Usable in Turn() Recovery |
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Spark() + Load() | Stats |
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Spark() will deal more damage in an even larger blast radius. | > Max. Damage: 110% > Blast Radius: 40% |
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Spark() + Mask() | Stats |
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Spark() will very briefly render the User undetectable. | > User Stealth: 0.6 Sec |
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Spark() + Ping() | Stats |
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Spark() will be more efficient to plan during Turn() and faster in real time. | > Turn() Cost Reduced: 25% > Attack Speed: 120% |
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Spark() + Purge() | Stats |
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Spark() will slow Targets, dealing damage over time. | > Damage Over TIme: 40 in 2.0 Sec > Target Slowed: 70% |
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Spark() + Spark() | Stats |
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Spark() will cause Spark() particles to burst into more Spark() particles. | > Tertiary Blast Damage: 40 |
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Spark() + Switch() | Stats |
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Spark() will briefly switch Targets’ allegiance to the User's. | > Charm Duration: 5.0 Sec |
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Spark() + Tap() | Stats |
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Spark() will siphon some life points from Targets. | > LifeSteal: 2% |
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Spark() + Void() | Stats |
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Spark() will deal significantly more damage to Targets. | > Max. Damage: 150% |
Spark() as an Upgrade[]
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Bounce() + Spark() | Stats |
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Bounce() will spawn chaotic jumping Spark() particles from each Target struck. | > Particles per Hit: 3 > Jumps per Particle: 2 > Particle Damage: 5 |
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Breach() + Spark() | Stats |
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Breach() will fan out multiple projectiles that do more damage up close. | > Projectiles: 3 > Damage Reduced: 50% |
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Crash() + Spark() | Stats |
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Crash() will fan out multiple projectiles that are more damaging at close range. | > Projectiles: 3 > Damage Reduced: 50% |
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Cull() + Spark() | Stats |
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Cull() will cause chaotic blasts in the target area. | > Chaotic Blasts: 4 > Blast Damage: 100 |
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Flood() + Spark() | Stats |
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Flood() will fan out several smaller storm spheres. | > Base Damage: 60 per Sec > Projectiles: 3 |
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Get() + Spark() | Stats |
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Get() will fan out multiple projectiles that draw in Targets. | > Projectiles: 3 > Damage Reduced: 50% |
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Help() + Spark() | Stats |
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Help() will summon two smaller Friends, each capable of planning in Turn(). | > Friends Spawned: 2 > Bark() Dmg. Reduced: 25% |
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Jaunt() + Spark() | Stats |
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Jaunt() will rain Spark() particles along the User's path. | > Spark() Damage: 40 |
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Load() + Spark() | Stats |
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Load() will form several multiple smaller Packets at a time. | > Packets Spawned: 3 > Damage Reduced: 50% |
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Mask() + Spark() | Stats |
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Mask() will automatically launch a powered-up Spark() when the effect ends. | > Spark() Damage: 115 |
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Ping() + Spark() | Stats |
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Ping() will fan out multiple projectiles that are more damaging at close range. | > Projectiles: 3 > Damage Reduced: 50% |
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Purge() + Spark() | Stats |
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Purge() will launch two smaller parasites toward multiple Targets. | > Purge() Parasites: 2 > Purge() Damage: 60 in 1.5 Sec > Target Slowed: 70% |
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Switch() + Spark() | Stats |
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Switch() will fan out multiple projectiles. | > Projectiles: 3 |
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Tap() + Spark() | Stats |
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Tap() will fire out multiple blasts of the effect. | > Damage Instances: 3 > Damage per Instance: 75 |
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Void() + Spark() | Stats |
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Void() will automatically stack multiple instances of its effects. | > Effect Stacks: x2 |
Function Files[]
Background[]
One of the preeminent scientific minds in Cloudbank, Ms. Lillian Platt was the youngest-ever individual to be elected as Chairwoman of the OVC Board. Under her leadership, the number of OVC Terminals in Cloudbank more than doubled, and the quality of the broadcast strengthened more than fourfold. However, she then became the youngest-ever individual to leave the post, as she tendered a resignation in less than two years to pursue extracurricular interests. In private conversations, several of her former colleagues indicated that Ms. Platt left following the sudden disappearance of a close personal friend, Mr. Maximilias Darzi, who according to official OVC transcripts decided one day to move to the Country.
Actions Taken[]
Personal records show Ms. Platt was preoccupied with certain rumors and urban legends concerning an unusual phenomenon sighted in the northwestern corner of the city, and possible connections between this and the rash of disappearances during the past 12 months. For undisclosed reasons she did not wish to involve the authorities. Her access to privileged OVC information may have contributed to her decision. Other records show she engaged in clandestine discussions with individuals claiming to have knowledge of the circumstances surrounding her friend's disappearance. She arranged to meet with them one night at an unmarked port near Goldwalk Bay.
Disappearance[]
Ms. Platt never learned the truth about her vanished friend, although in a brief moment she did learn the truth about the unusual phenomenon. To the Camerata, Ms. Platt was more of a meddler than an opportunity, one of a scarce few who held some knowledge of their movements. When the time came, they made sure that they were nowhere near her last known location. According to OVC, Ms. Platt has been missing for more than two weeks, and the trail has gone cold. Incidents of foul play have occurred less than once a year on average for the last 10 years, but authorities have not yet ruled it out in this case.
Trivia[]
- Internally, Spark() is known as "Clusterbomb."
- Royce Bracket uses Spark() in his showdown with Red.
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