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Switch() is a Function of the Transistor. It is derived from Farrah Yon-Dale's Trace, and is unlocked via the User leveling up.

Switch() is a status effect applying Function that changes Process' allegiance to that of the User for a short time. Switched Process will fight on the User's side until the effect wears off, during which they cannot be harmed by the User. Striking a Switched Process with Switch() will instantly cancel out the status effect, which will be listed as "Reverted" during Turn() planning. Switch() has no effect on Operators and "boss" Process, such as Sybil Reisz and the Spine, which are listed as "Immune" to it. If a Switched Target has no other Process to attack, it will remain in place until the effect wears off.

Installing Switch() as an Upgrade to most other Functions will Switch the allegiance of Targets for a short duration, in addition to the Functions' original effects.

Installing Switch() in a Passive slot will make BadCells loyal to the User spawn every time a Cell is picked up.

Details[]

Slot Type Description Stats Global Use Rate
Active Alter a Target's allegiance, causing it to serve the User. > Charm Duration: 6.0 Sec

> Turn() Planning Cost: 40

6%
Upgrade Integrate allegiance-altering subroutine into most Functions. View UPGRADES section for specific details. 12%
Passive Spawn a friendly BadCell when retrieving Cells. > BadCell Ally on Cell Pickup

> Ally base Damage: 5

> Ally Life: 10

4%

Turn() Information[]

Switch()'s Turn() information is as follows:

  • Switch() will cause Targets to attack their attack their allies [sic]
  • Targets under the effect of Switch() cannot be harmed by the User
  • Certain Targets are resistant to the effects of Switch()
  • Use Switch() against an affected Target to revert the effect
  • Switch() may be used to upgrade other Functions with its double-crossing effects
  • Switch() may cause Targets to focus on each other rather than the User
  • Use Switch() in a Passive Slot to spawn allies when collecting Cells
  • Cannot Harm Targets Affected by Switch()

Upgrades[]

Power jumper Switch() + Bounce() Stats
Switch() will chain to multiple nearby Targets. > Number of Jumps: 5
> Jump Range: 350
Power snipe01 Switch() + Breach() Stats
Switch() will gain greater maximum range and penetrate through Targets. > Target Penetration
> Range: 200%
Power slam01 Switch() + Crash() Stats
Switch() will render Targets invulnerable on top of the base effect. > Target Immobolized
> Target Invulnerable
Power uppercut Switch() + Cull() Stats
Switch() will affect Targets for twice the duration. > Effect Duration: 200%
Power orb Switch() + Flood() Stats
Switch() will surround the Target in a damage field that harms nearby Targets in addition to the base effects. > Target Damage Field
> Field Damage: 100 per Sec
> Field Radius: 150
Power hook Switch() + Get() Stats
Switch() will pull the Target to the User in addition to the base effect. > Pulls Target to User
Power summon Switch() + Help() Stats
Switch() will spawn a Badcell loyal to the User at the Target's location. > Bad Cells Spawned: 1
Power blink 01 Switch() + Jaunt() Stats
Switch() will be usable during Turn() recovery. > Usable in Turn() Recovery
Power bomb Switch() + Load() Stats
Switch() will effect multiple Targets in a radius at the point of impact. > Blast Radius: 200
Power hide Switch() + Mask() Stats
Switch() will temporarily banish Targets in addition to the base effect. > Target Cannot Attack: 6.0 Sec
> Target Protected: 6.0 Sec
Power sidearm Switch() + Ping() Stats
Switch() will be more efficient to plan during Turn() and faster in real time. > Turn() Cost Reduced: 25%
> Attack Speed: 120%
Power tracker Switch() + Purge() Stats
Switch() will apply damage over time in addition to the base effect. > Damage Over Time: 40 in 2.0 Sec
Power clusterbomb01 Switch() + Spark() Stats
Switch() will fan out multiple projectiles. > Projectiles: 3
Power charm Switch() + Switch() Stats
Switch() will damage Targets in addition to its base effect. > Base Damage: 100
Power heal Switch() + Tap() Stats
Switch() will give Targets a healing aura that restores the User. > Target Healing Aura
Power void Switch() + Void() Stats
Switch() will cause affected Targets to deal much more damage. > Target Max. Damage: 500%

Switch() as an Upgrade[]

Power jumper Bounce() + Switch() Stats
Bounce() will briefly switch the Target's allegiance to the User's. > Charm Duration: 5.0 Sec
Power snipe01 Breach() + Switch() Stats
Breach() will briefly switch Targets' allegiance to that User's. > Charm Duration: 5.0 Sec
Power slam01 Crash() + Switch() Stats
Crash() will briefly switch Target's allegiance to the User's. > Charm Duration: 5.0 Sec
Power uppercut Cull() + Switch() Stats
Cull() will briefly switch Targets' allegiance to that User's. > Charm Duration: 5.0 Sec
Power orb Flood() + Switch() Stats
Flood() will temporarily switch Targets' allegiance but no longer apply damage. > Charm Duration: 5.0 Sec
> Base Damage Set to 0
Power hook Get() + Switch() Stats
Get() will briefly switch the Target's allegiance to the User's. > Charm Duration: 5.0 Sec
Power summon Help() + Switch() Stats
Help() will summon a hardy Friend whose Bark() switches Targets' allegiance. > Bark() Charm Duration: 3.5 Sec
> Friend Life: 200%
Power blink 01 Jaunt() + Switch() Stats
Jaunt() will instantly turn nearby Targets' allegiance to the User's for a while. > Charm Duration: 2.5 Sec
> Effect Radius: 300
Power bomb Load() + Switch() Stats
Load() will form Packets that briefly switch Targets' allegiance to the User's. > Charm Duration: 5.0 Sec
Power hide Mask() + Switch() Stats
Mask() will temporarily turn surrounding Targets' allegiance to the User's when activated. > Charm Duration: 3.0 Sec
Power sidearm Ping() + Switch() Stats
Ping() will briefly switch the Target's allegiance to the User's. > Charm Duration: 3.0 Sec.
Power tracker Purge() + Switch() Stats
Purge() will temporarily switch Targets' allegiance but no longer apply damage. > Charm Duration: 3.0 Sec
> Base Damage Set to 0
Power clusterbomb01 Spark() + Switch() Stats
Spark() will briefly switch Targets’ allegiance to the User's. > Charm Duration: 5.0 Sec
Power heal Tap() + Switch() Stats
Tap() will briefly switch Targets' allegiance to the User's. > Charm Duration: 5.0 Sec
Power void Void() + Switch() Stats
Void() will briefly switch Target's allegiance to the User's. > Charm Duration: 5.0 Sec

Function Files[]

Background[]

She was Cloudbank's first-ever skypainter, someone who took the everyday occasion of the ever-changing sky and made an art of it. She worked for the pleasure of thousands, who remembered they once took the sky for granted. Ms. Yon-Dale gained a significant following as she transformed the skies around the city, and as her skill and popularity grew side by side, she started taking requests. One such request came from her heart: She was drawn to the district of Goldwalk, where her suitor lived, and there she would change the horizon to shimmering sapphire for the solstice, and for their and everyone's sake. This was when her art became a liability.

Solstice[]

Administrative restrictions over the northwestern part of Goldwalk conflicted with the breadth of sky that needed painting. Because of her physiological state, however, Ms. Yon-Dale disregarded the restrictions and painted away. The result was stunning, as the majority of onlookers failed to find words to describe it. But because Ms. Yon-Dale wantonly ignored a front-page directive from administration, she was banned from skypainting for a term 2.5 times longer than she found acceptable. She petitioned for reprieve, and came in contact with an administrator who suggested there were ways the term could be lightened. She was eager to learn how.

Disappearance[]

Ms. Yon-Dale's gifted command over a dimension of the city's physical and natural beauty caused the Camerata to seek her out. While aspects of the city evolved at a constant rate, the particular way in which Ms. Yon-Dale approached her craft -- with a strong, discerning, intuitive sense but with an eye for the wishes of her followers -- created a particular disposition that appealed to the Camerata. After she vanished, close to 70% of Ms. Yon-Dale's connections decided she must have fled the district to escape sentencing, and that somewhere out there the skies still sparkle with the patterns of her choosing.

Trivia[]

  • Internally, Switch() is known as "Charm."
Functions

Turn()
Bark() Bounce() Breach() Crash() Cull() Flood() Get() Help() Jaunt() Kill() Load() Mask() Ping() Purge() Spark() Switch() Tap() Void()

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