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Void() is a Function of the Transistor. It is derived from Asher Kendrell's Trace, and is unlocked via the User leveling up. Unlike most Functions, Void() was not added to the Transistor via integration.

Void() is a ranged status effect applying Function that weakens Targets for a short time, leaving them vulnerable to subsequent attacks. It operates with an area-of-effect that can afflict more than one Target at once. When Void() is inflicted on a Process, its defenses are severely hindered, and it's shrunken down. Void()'s status effect is known as "Voided," and can be stacked up to three times for a total of 375% weakening of Targets.

Installing Void() as an Upgrade to other Functions greatly enhances their total damage, or lengthens their effects' duration.

Installing Void() in a Passive slot will increase all damage done by all Functions by 125%.

Details[]

Slot Type Description Stats Global Use Rate
Active Hinder Targets' defense and attack. Stacks three times. > Target Weakened: 175%

> Duration: 4.3 Sec

> Turn() Planning Cost: 15

9%
Upgrade Augment the potency and effects of most Functions. View UPGRADES section for specific details. 4%
Passive Increase base damage output for each Function. > Base Damage: 125% 4%

Turn() Information[]

Void()'s Turn() information is as follows:

  • Void() makes Targets weaker both offensively and defensively
  • The effects of Void() can stack up to three times on a Target
  • Void() can make tough Targets easier to eliminate
  • Void() can affect several Targets in an area
  • Void() can upgrade other Functions to raise their damage output
  • The effects of Void() last for 4.3 seconds
  • Use Void() in a Passive Slot to raise the potency of all Functions
  • Effects of Void() Stack Up to 3 Times

Upgrades[]

Power jumper Void() + Bounce() Stats
Void() will chain between nearby Targets. > Number of Jumps: 3
> Jump Range: 350
Power snipe01 Void() + Breach() Stats
Void() will apply its effects in an area much farther away. > Range: 200%
Power slam01 Void() + Crash() Stats
Void() will stun and disrupt Targets, exposing vulnerabilities. > Stun Duration: 1.6 Sec
> Target Vulnerable: 1.6 Sec
Power uppercut Void() + Cull() Stats
Void() will launch Targets upward in addition to the base effect. > Upward Impact
Power orb Void() + Flood() Stats
Void() will envelop the Target in a damage field that harms nearby Targets. > Target Damage Field
> Field Damage: 100 per Sec
> Field Radius: 150
Power hook Void() + Get() Stats
Void() will draw nearby Targets toward the center of the effect. > Gravity Well
> Pull Radius: 500
Power summon Void() + Help() Stats
Void() will give affected Targets a 50% chance to not spawn Cells when eliminated. > Cell Destroy Chance: 50%
Power blink 01 Void() + Jaunt() Stats
Void() will fire instantly and become usable during Turn() recovery. > Instant Fire
> Usable In Turn() Recovery
Power bomb Void() + Load() Stats
Void() will affect an even wider area. > Blast Radius: 180%
Power hide Void() + Mask() Stats
Void() will render the User undetectable while preparing the effect. > User Stealth: 0.5 Sec
Power sidearm Void() + Ping() Stats
Void() will be more efficient to plan during Turn() and faster in real time. > Turn() Cost Reduced: 25%
> Attack Speed: 120%
Power tracker Void() + Purge() Stats
Void() will slow Targets, dealing damage over time, in addition to the base effect. > Damage Over Time: 70 in 3.0 Sec
> Target Slowed: 70%
Power clusterbomb01 Void() + Spark() Stats
Void() will automatically stack multiple instances of its effects. > Effect Stacks: x2
Power charm Void() + Switch() Stats
Void() will briefly switch Target's allegiance to the User's. > Charm Duration: 5.0 Sec
Power heal Void() + Tap() Stats
Void() will deal minor damage and siphon some life points from Targets. > Base Damage: 1
> LifeSteal: 20%
Power void Void() + Void() Stats
Void() will affect Targets for a much longer duration. > Duration: 5.6

Void() as an Upgrade[]

Power jumper Bounce() + Void() Stats
Bounce() will deal significantly more damage to Targets. > Max. Damage: 150%
Power snipe01 Breach() + Void() Stats
Breach() will deal significantly more damage to Targets. > Max. Damage: 150%
Power slam01 Crash() + Void() Stats
Crash() will deal significantly more damage to Targets. > Max. Damage: 150%
Power uppercut Cull() + Void() Stats
Cull() will deal significantly more damage to Targets. > Max. Damage: 150%
Power orb Flood() + Void() Stats
Flood() will deal more damage and persist much longer. > Max. Damage: 150%
> Life Span: 1.0 Sec
Power hook Get() + Void() Stats
Get() will gain higher maximum damage potential. > Max. Damage: 150%
Power summon Help() + Void() Stats
Help() will summon a hardy friend with a more powerful Bark(). > Bark() Damage: 150%
> Friend Life: 200%
Power blink 01 Jaunt() + Void() Stats
Jaunt() will very briefly raise the User's damage output. > 1.5X Damage: 1.0 Sec
Power bomb Load() + Void() Stats
Load() will form Packets that are even more destructive. > Packet Damage: 50%
Power hide Mask() + Void() Stats
Mask() will double the power of the next attack while under the effect. > Stealth Damage: 200%
Power sidearm Ping() + Void() Stats
Ping() will deal more damage to Targets. > Max. Damage: 150%
Power tracker Purge() + Void() Stats
Purge() will deal more damage to Targets over time. > Damage Over Time: 150%
Power clusterbomb01 Spark() + Void() Stats
Spark() will deal significantly more damage to Targets. > Max. Damage: 150%
Power charm Switch() + Void() Stats
Switch() will cause affected Targets to deal much more damage. > Target Max. Damage: 500%
Power heal Tap() + Void() Stats
Tap() will deal significantly more damage to Targets. > Max. Damage: 150%

Function Files[]

Background[]

Most children learn to stop asking "why", but Mr. Asher Kendrell never outgrew it. His hunger for knowledge and his eagerness to spread it made him a prolific writer, who enjoyed a career as a culture-and-current-events editor for OVC. When Mr. Kendrell wasn't busy reporting, he occupied himself studying the history of his city. But the deeper he delved, the more frustrated he became with all the dead ends and contradictions. The facts simply did not add up, so he started piecing together the unwritten history of Cloudbank. He conducted interviews with venerable members of society, those who willingly worked past retirement age or could speak first-hand about the past. The most remarkable among them was an administrator.

Secrets[]

Mr. Kendrell was struck by the administrator's wisdom and depth of experience, and the two shared a passion of seeking the truth of things, and for much more, as it turned out. One day the administrator took Mr. Kendrell aside to a place unlike any he'd seen before, and revealed to him something he never could have imagined. With it, the administrator said, together they could learn so much -- about the past, and about the future -- as long as Mr. Kendrell was willing to keep it a secret. Mr. Kendrell accepted without a second thought. The administrator was much more to him than just a source at this point.

Goals[]

Mr. Kendrell continued writing for OVC, now with an ulterior motive, having joined the adminstrator's inner circle. The administrator needed someone like Asher to help keep a low profile, someone who could speak directly to the hearts and minds of the population, and truly understand their needs. That way, they could conduct their work in service of the people. Cloudbank would enter a new era.

Trivia[]

  • As with Royce Bracket and Grant Kendrell's Functions, Flood() and Tap(), Void()'s associated Trace was recorded by the Transistor rather than integrated into it.
  • Internally, Void() is known as "Might."
  • The first time Red uses Void(), Unknown will remark "hey, it goes with your hair..."
  • Kill()'s damage output can be increased via Void()'s Active effect. However, Void()'s Passive effect doesn't affect Kill() at all.
Functions

Turn()
Bark() Bounce() Breach() Crash() Cull() Flood() Get() Help() Jaunt() Kill() Load() Mask() Ping() Purge() Spark() Switch() Tap() Void()

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